

But Lobanov says that game wasn’t an inspiration - actually it was the opposite. To an extent it has been done before with the Capcom-published Okami, a game about a wolf with a magical paintbrush. It seems obvious to me it would be a really fun basis for a video game." "It's weird more games aren't exploring stuff like that, because every human being has drawn in their life and had fun doing it. I don't know that I set up a life goal to make games about this stuff. "It's really fun to make stuff," he says. So what is it about player creativity in gaming that's so fascinating?

To see this content please enable targeting cookies. Just trying to make a fun drawing adventure."
#Chicory a colorful tale logo how to
"I was interested in making an adventure game and playing some kind of story, but the early phase was just design concept stuff, trying different ways of drawing on the screen and figuring out how to make it fun with a controller and what the camera perspective is going to be. "The starting point was I wanted to make a game where the player did art and drawing as the main way of interacting with the world," says Lobanov. Similarly, in Chicory, the player colours the world with a paintbrush to interact, creating their own artwork in the process.Īnd while Chicory has been celebrated for its touching story, gameplay was its foundation. His previous game Wandersong allows for improvisation with its singing mechanic that's used to solve puzzles. Lobanov has become known for developing games that focus on player creativity. "I was surprised at how much it captured just a lot of different things that I'd been thinking through. "I'm really really glad we did it," says Lobanov. Luckily, composer Lena Raine had already begun writing a suitable melody, so the song came together almost by accident. "I think for almost no reason I was like 'there should be a musical number at some point'," says game developer Greg Lobanov.
